Uygulama ve Yazılım Eğitimleri
Advanced Windows
Analysis Pattern
C Programming
Programming with C#
Programming Microsoft Visual C# .NET
Developing Microsoft Visual C# .NET
Ders İçerikleri ve Roller
Design Patterns
Enterprise Design Patterns
Mastering COM Development Using Microsoft Visual C++
Managing Software Requirements
Mastering MFC Development Using Microsoft Visual C++
Java Teknolojileri ile Yazılım Uzmanlığı
PHP / MYSQL Eğitimi
Advanced Windows Programing
Advanced Windows Programming with C++
- Kernel Objects
- What Is a Kernel Object?
- SA Process's Kernel Object Handle Table
- Haring Kernel Objects Across Process Boundaries
- Thread Basics
- When to Create a Thread
- When Not to Create a Thread
- Writing Your First Thread Function
- The CreateThread Function
- Terminating a Thread
- Some Thread Internals
- C/C++ Run-Time Library Considerations
- Thread Scheduling, Priorities, and Affinities
- Suspending and Resuming a Thread
- Suspending and Resuming a Process
- Sleeping
- Switching to Another Thread
- A Thread's Execution Times
- Putting the Context in Context
- Thread Priorities
- An Abstract View of Priorities
- Programming Priorities
- Affinities
- Thread Synchronization in User Mode
- Atomic Access: The Interlocked Family of Functions
- Cache Lines
- Advanced Thread Synchronization
- Critical Sections
- Thread Synchronization With Kernel Objects
- Wait Functions
- Successful Wait Side Effects
- Event Kernel Objects
- Waitable Timer Kernel Objects
- Semaphore Kernel Objects
- Mutex Kernel Objects
- A Handy Thread Synchronization Object Chart
- Other Thread Synchronization Functions
- Other Thread Synchronization Functions
- DLL Basics
- DLLs and a Process's Address Space
- The Overall Picture
- Building the DLL Module
- Building the Executable Module
- Running the Executable Module
- DLL Advanced Techniques
- Explicit DLL Module Loading and Symbol Linking
- The DLL's Entry-Point Function
- Delay-Loading a DLL
- Function Forwarders
- Known DLLs
- DLL Redirection
- Rebasing Modules
- Binding Modules
- Thread-Local Storage
- Dynamic TLS
- Static TLS
- Window Messaging
- A Thread's Message Queue
- Posting Messages to a Thread's Message Queue
- Sending Messages to a Window
- Waking a Thread
- Sending Data with Messages
- How Windows Handle ANSI/Unicode Characters and Strings
- The Hardware Input Model and Local Input State
- The Raw Input Thread
- Local Input State
- Attaching Virtualized Input Queues and Local Input State Together


